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Topic: de_frozenoutpost - user feedback (Read 3050 times)
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Radianation
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Please post your feedback in regards to de_frozenoutpost here. Include which version you're talking about (beta1-6 so far). I'd like to know about spots in the map that you like and dislike, things that don't look right, gameplay problems (bombsite location, ladder positioning, etc.), and just about anything else you can think of.
You are my unofficial beta testers for this map. It's a work in progress and I'm aware of certain flaws. My plan is to really work on the textures *AFTER* all of the layout/gameplay options are resolved. There is no sense in making everything look extremely pretty if I'm just going to change it all afterwards.
- Rad!
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avbelgy
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played it with you the other day, was alot of fun, only thing was the door did not work right but i think you know about that. will get if a bash over the weekend and repost.
Belgy
More tea Vicar ?
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Belgy
More tea Vicar ?
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Radianation
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Yes, the door was fixed in beta6. Now it opens slowly from a single push instead of holding the use key. It stays open for a few seconds, and then closes again.
- Rad!
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Radianation
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I really really really really need feedback on this map. How would you rate it compared to some of the actual maps that come with Counter-Strike? What map does it play like the most? When it comes up in the rotation are you happy, indiferent, or do you leave to play somewhere else? Tell me your feelings please. I want to make it the best map that I can.
- Rad!
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danny
New Member
Karma: +0/-0
Offline
Posts: 10
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I like it a lot.. it plays kind of like Dust2 (imo), with a few wide-open areas and a few smaller chokes. One thing I think you should consider changing is adding a T-accessible ladder onto the ledge (the one connected with the top of the building). CTs can get up there very rapidly and pick of T's while the T's are stuck running around. Also, there's a bug where a CT will sometimes spawn inside of the chair and be unable to move. This happened yesterday when we played and the kid was stuck in the chair for the entire map (he spawned in it EVERY round).
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bp
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I don't really like it, too many unbalanced areas. - Cts can rush out door, and snipe down long passageway bfore t's have a chance o getting thru - Only t's really have access to roof, and too few ways to get on it. - Lots of really dark, cheap camping spots (inside the trucks, that ledge). Maybe stick some lanterns around them? - Inside bombsite to easy to defend once bomb is planted (maybe take away some of those computer things, like only have 2 or 3 rows of em). - Inside bombsite too hard to defend from t's attacking (4 entrances, no good guarding spots except around truck, maybe add some more boxes or take away ceiling entrance and add another window entrance).
That's what I think, hope it helps.
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Radianation
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Thanks for the feedback. I appreciate these comments and will do what I can to balance the gameplay.
- Rad!
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Radianation
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Ok, my plans for beta7 release are:
1. Decrease the water height to something similar to the water in de_aztec. 2. Move the door between bombsites to the back of the CT building and have them go around to increase time to travel between bombsites. 3. alter the roof so it's not as plain. 4. adjust catwalk height, add railings 5. adjust cross-beam support size and texture alignment 6. adjust positioning of crates all over the map 7. Turn the underwater passageway into a tunnel 8. adjust ladders to get on roof 9. remove ledge that CT's camp on over the T spawn exit. 10. tweak lighting all over the map 11. lower the wall height all over the map and include clip planes so people can't get over them or into the sky etc. 12. Adjust the layout of the inside bombsite so it's not as easy to defend 13. make the outdoor bombsite less "empty" feeling
- Rad!
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bp
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yay! Sounds great!
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agent5150
New Member
Karma: +0/-0
Offline
Posts: 39
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is this just a new name for snowball?
Roar
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Roar
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Radianation
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Yes. Snowball was a temp name.
- Rad!
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Bloodhound
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Yeah, the whole tunnel thing... the underwater sniping is a completly lame fluke... (your holding a sniper rifle with 1 hand for crying out loud, you should have the accuracy of a fuckin shotgun)
Gay or straight, dead is dead. Lag or cable, dead is dead. Rushing or camping, you're both fools...
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Gay or straight, dead is dead. Lag or cable, dead is dead. Rushing or camping, you're both fools...
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Bacteriophage
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o yeah the button door in the cts spawn, i thinm kyou hsould be able to shoot the button because it makes it much quicker to access if your runnign form soem1, trust me i do alot of that! and maybe rail down that damn chair!!!!! Farting or burping your disgusting pooping or peeing your letting loose clothed or naked its all good http://wsscipioahmed.freeservers.com/images/darthownage.jpg
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Radianation
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button + door takes awhile to open for a reason. It's supposed to delay the CT rush to the satellite.
- Rad!
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Radianation
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Ok, news update. I've talked to my graphic designer for LOUiPiMPS about maybe doing our own custom textures for this map. I'm awaiting a response from him. He's the same guy that designed the AV logo we use on the forum. (He also happens to play CS sometimes under the name of "fonz").
In addition to this, I'm having some trouble deciding whether or not a few of the above changes are necessary. I'm not 100% sure I want to move the door to the bac of the building. I think the bombsites need to be relatively close together because of the way the map is laid out. I've never noticed one team dominate on this map unless it's stacked with all the good players. Usually, it's pretty balanced. If the T's setup properly at the outside bombsite, it's easy to defend. If the T's can take the building (which is harder to do unless the CT abandon it), then it's extremely easy to defend.
- Rad!
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Pages: [1] 2 3 4
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